Overview
Founded in 1991 by Portland artists as a creative
resource, today Plazm is an award-winning design firm. The annual
Plazm magazine publishes challenging and innovative art, design,
cultural, and literary works and is distributed worldwide. For clients
including Nike, LucasFilms, ESPN, Skylab Architecture, Cooley Gallery, and
Portland Center Stage, the design studio builds brand identities,
advertising, custom typograhy, and interactive and retail experiences. The
studio's depth of experience with editorial design is showcased in the
Plazm-authored XXX: The Power of Sex in Contemporary Design and
other books. Plazm was listed in 1997 in ID magazine as one of the world's 40 most influential design firms and has been featured in numerous publications and award shows including the 100 show, AIGA national show, the Art Director's Club, Eye, Communication Arts, Graphis, and IDEA. Plazm received the Creative Resistance award from Adbusters in 2001. The magazine's complete catalog is included in the permanent collection of the San Francisco Museum of Modern Art.
To learn more about the history of Plazm, scroll down to the bottom of this page and check out Steven Heller's interview with Plazm partner Joshua Berger.
Plazm Magazine
Plazm magazine is currently edited by Jon Raymond and Tiffany Lee Brown. Joshua Berger art directs. All three curate the annual publication.Jon Raymond is writer living in Portland. He is the author of The Half-Life, a novel, and Old Joy, a story that became a feature film. He serves as an editor at Plazm magazine, and an associate editor at Tin House magazine. His writing appears regularly in Artforum, Bookforum, and other publications.
Tiffany Lee Brown is a writer and interdisciplinary artist based in Portland and at www.magdalen.com. She co-edits Plazm magazine and is the founding editor of 2GQ, a literary and performance manifestation of 2 Gyrlz Performative Arts. Tiffany has presented work at Wordstock, the Enteractive Language Festival, PICA's Dada Ball, and a gigantic wedding in Tamil Nadu, South India, among other venues. Her new project, A Compendium of Miniatures, with book artist Clare Carpenter, is available at www.plazm.com/books.
Plazm Principals
Joshua Berger, Creative Director / Managing
Partner
Joshua Berger is a
founder and creative director of Plazm. Berger has been recognized by
numerous design publications and award shows. He received the Gold Medal
at the Leipzig Bookfair for his collaboration with John C Jay on the book
Soul of the Game (Melcher Media/Workman). His most recent
projects include the art direction and design of ESPN's Ultimate
Highlight Reel (Melcher Media/ESPN Books) and development of the web
site www.anti-war.us, dedicated to distribution of anti-war
graphics to activists globally.
Contact: josh@plazm.com
Niko Courtelis, Creative Director / Broadcast
Advertising
Niko Courtelis
heads our east coast “office.” Courtelis specializes in
broadcast work, overseeing recent campaigns for RCA, Heineken, and Mass
Mutual, among many others.
Contact: niko@plazm.com
The Early Days
Founding Members circa 1991-1993 These folks put in massive amounts of time and energy in the early days to get the magazine off the ground. We held live music events, fundraisers, car paintings, went door to door, shipped magazines from a VW van, and somehow made it happen. In alphabetical order: Patrick Bardel, Joshua Berger, Karynn Fish, Neva Knott, Pete McCracken, Andrew McFarlane, Rueben Niesenfeld. Also, a shout-out to Stanley Moss—one of the Bomb magazine founders—who gave us lots of free advice circa 1995-7.Plazm
magazine editors
Issues 1-9 Neva Knott
Issues 10-17
Yariv Rabinovitch
Issues 18-27 Jonathan Raymond
Issues 28-29
Jonathan Raymond & Tiffany Lee Brown
Plazm
Fonts
Plazm Fonts was founded in 1993 by Joshua Berger and
Pete McCracken. In 2006 we spun off Plazmfonts as an independent concern
run by Pete McCracken. You can reach Pete here: plazmfonts@gmail.com
Plazm Design
Plazm Design was founded in 1995 as a conscious effort to apply
our creative process and collective talents to serve commercial clients and
social causes.
****
Steven Heller interviews Joshua Berger
Steven Heller is one of the most
accomplished design writers of all time. Visit his website to learn more
about his work: www.hellerbooks.com
This Interview was conducted in June of 2007 for the book
Education of a Design Entrepreneur, available through Rockport books.
Why did you
launch Plazm?
Plazm was formed by a group of artists
dissatisfied with avenues of expression available to them. Actually when
we first started meeting, we didn't know were going to form a magazine.
There were writers, photographers, illustrators, and designers all coming
to these open-ended weekly gatherings. We were talking about things like
media control and how we'd like to see artists representing artists. These
discussions led to the launch of Plazm magazine.
Plazm is a type foundry, magazine and book publisher, and other
entrepreneurial ventures. Is it part of your design collective or
separate?
Plazm has grown organically, garden-like.
Some shoots sprout up and take hold for a long time; others only last a
few seasons. The type foundry grew out of the experimental design that our
magazine came to be known for in the early 1990s. The books came from the
same idea as the magazine—to produce content that interests us and
is perhaps marginalized by mainstream media. The design firm arose
naturally from the mass of creative energy at the magazine; and our need
to support our magazine habit. Client work is really what ends up paying
the bills.
Sometimes you have to trim things back, as when we
temporarily stopped producing the magazine in order to focus on writing
and designing books. Occasionally, an entire vine gets transplanted; Plazm
Design still does custom fonts, but we spun off the font foundry into a
separate business owned by one of our original founders, Pete
McCracken.
What are the most important concerns for
Plazm - art or commerce?
This question really is at
the crux of most of the issues we struggle with, Steven.
The
short answer is that we create what we want and if it has a commercial
value, great. If not, so be it. That said, we all need to put food on the
table. So for fifteen years we have tried to figure out how to make a
living doing this. Plazm magazine has never made any money. In
the beginning, we all had other jobs and worked on the magazine on the
side. Starting in 1993, we tried to subsidize it with Plazm Fonts, which
helped, but never really brought in enough to put us in the black. in 1995
we decided to take the form/content/ideas we had been exploring in
Plazm magazine and apply them to commercial design work. This is
what has sustained us. The irony now is that the magazine is still
something we do on the side and Plazm Design has become the day job.
In the consumer culture which we operate this sometimes requires
us to serve corporations, solicit advertisers, and otherwise prostitute
ourselves for money in order to do the things we want to do. Sometimes
dichotomies arise: for instance, there will never be an instance of
censorship in Plazm magazine, or on our web site. However, this
uncompromising position has cost us more than a few advertisers over the
years. As a commercial design studio, is helping multinational
corporations market their products worthwhile if their payments enable us
to distribute political and cultural materials via our magazine, books,
anti-war posters? I often wonder. Of course much good work can also be
done by designers in partnership with corporations—from simple
things like specifying recycled materials or reducing packaging to
discussions about social responsibility and connecting corporations with
community non-profits, and so on. Our baseline is to maintain a 50/50
balance between clients and causes.
Has the type
business subsidized the other activities, or have you managed to be
self-sufficient?
Neither Plazm magazine nor
Plazm Fonts could have been self-sufficient without Plazm Design to
support them. However, all of the things cross-pollinate in positive ways.
The typographic expertise developed through Plazm Fonts has allowed us to
do custom alphabets for corporate clients. For instance, we have designed
typefaces for MTV, Nike, Starbucks, and others. This knowledge has also
directly informed the creation of custom letter forms for brand identity
work. The magazine has provided an orientation towards editorial content
in general—in many cases informing the types of materials we create
for other clients—a magazine for a non-profit college, being hired
to write and/or design books, and developing editorial content for
websites.
The magazine has shown people what we can do, given
us a forum for collaborating with well known designers alongside newcomers.
Fifteen years is a long time in independent magazine years. By now we're a
magnet for all kinds of people involved in art, design, politics, and
culture. All of that helps our design business, directly and indirectly,
which in turn funds the magazine. It's great when we find an artist or
they find us through the magazine and it turns into a long-term
relationship doing commercial projects. This also happens in
reverse—hiring an illustrator for a commercial job leads to
contributions to the magazine.
A non-commercial, highly
creative experience like the magazine has taught us, in a different way
than a commercial job, how to help designers, illustrators, writers,
photographers, and artists find and channel their passion. The result is
often great and interesting work. We take this experience in collaboration
and apply it to the paying work; our clients, whether they know it or nor,
benefit hugely from what we've all learned publishing Plazm
magazine.
How do you manage the work at Plazm - does
everybody design or do you break it down according to business
sub-sections?
The business structure has evolved and
changed over the years. We connect the right designer, the most
appropriate art director, the best writer, the perfect web developer, to
each job we do. This happens across all categories of work. One of the
keys is an openness to comments and criticism from anyone involved in the
office during a project—from interns to principals—all
opinions are valued, all ideas are important.
Magazines are not
easy to sustain, how has Plazm done so?
The hard costs
of magazine production are funded by advertising, trades, and paper company
sponsorships. Design and editing costs are subsidized by Plazm's commercial
client work. Newsstand and online sales account for some revenue as well.
None of it would be possible without the unwavering support we get from
contributors. Even after all these years, I'm excited and a little
surprised when someone like Milton Glaser or Matthew Stadler agrees to
design a cover or write an intensive interview, without pay. It's like
we're tending this massive bonfire. Creative people want to come warm
themselves, but they also want to throw logs on the coals. Fires aren't
always easy to sustain, but would you want life without them? Sustaining
the magazine works the same way. Time and sacrifice are just part of the
deal.
Do you have a particularly loyal demographic, or
is your audience always changing?
At least a third of
our audience is design-based. But really it is almost all creative people
of one kind or another—artists, art directors, image makers,
writers, designers. Cultural content like music draws in other folks
depending on what's in any given issue.
What would you
say your most successful products are, and why?
The
book XXX: The Power of Sex in Contemporary Design was definitely
successful for us—it was translated into a couple other languages
and a bunch of articles and dialog on the subject. It won some awards, and
led to the exhibit which became part of the permanent collection at the
Museum of Sex in NY—and allowed for our collaboration in which you
contributed an essay to introduce the exhibit. It has since been mounted
at Western Oregon University and has led to writing and designing a few
other books.
Some of the early fonts were successful in that
they either sold well or have truly permeated the hierarchy of popular
culture—for instance the typeface "Able" by Marcus Burlile
ended up being used for the Harry Potter books early on and has
stuck—it's on everything Harry. Ah, the success of a type designer:
near total anonymity.
But I really don't think of things in
terms of success / failure. If another issue of the magazine comes off the
press—that in itself is a success to me. The act of making the thing
you set out to make. It's a success to be able to survive doing work you
believe in.
What have been your abysmal
failures?
I probably blocked most of them out, but
here's one:
We needed to move out of the building we were in
for our first few years and we had found this great industrial warehouse
in North Portland. It was pretty amazing, with 15' tall metal doors and a
2-ton winch hanging from the ceiling. Right next to the rail yard. The
trains would go past all the time, like 30 a day. If you heard the
railroad crossing bell and you had to be somewhere you would scramble for
the door because the trains would often stop for 45 minutes blocking the
road out. Either that or park on the other side and hop the train. Our
editor got a federal ticket for that once. It was the perfect place for
us. However, it needed a bunch of work and we invested a large amount of
money in fixing it up. We had just settled in when we were notified by the
city that they were going to kick us out in order to make way for the new
light rail line. They needed to put a bridge across the tracks and to do
so they would need to demolish one building—ours. We stayed in the
building as long as possible trying to negotiate a settlement. We were the
last tenants there. One day we came in and found the electricity wires to
our space cut. It was getting dicey. We were able to come to terms with
the city eventually and they helped us to move, but it was very difficult
and nearly caused us to go out of business.
Where do
you see Plazm in five or ten years?
I think you asked
me this about five years ago and I said I wanted to retire in ten years. I
guess I'll have to give it another ten. I still truly enjoy the editorial
projects—be these in Plazm magazine, on web sites, in
books, on film, either through commissioned work or self-generated. We are
very interested in exploring the nexus of commercial and non-commercial
work. How can our ideas about social responsibility in design
cross-pollinate with commerce?
Are you amazed you've
come this far?
It's sort of surreal really. Half of
the battle is persistence. The longer you do something, the more people
believe it will continue.
How important is design to
your entire endeavor?
Design is absolutely critical to
our entire endeavor. It is through design that messages reach people most
effectively. Designers are trained in methods of mass communication and
propaganda—we have a vast potential as agents for social change. I
believe design can change the world.